Session Start: Fri Nov 02 00:00:00 2012
Session Ident: #glitchpc
[00:00] * Now talking in #glitchpc
[00:00] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[00:00] * Set by jacky on Tue Mar 02 11:03:23
[00:15]<@BC_Programming> ooh... I'll make it so it will randomize all chests that are not on top of wool
[00:15]<@BC_Programming> if chests are on wool they will be static
[00:21]<@BC_Programming> done
[00:21]<@BC_Programming> :D
[00:45]<@BC_Programming> ooh that's crafty... randomize Ender Chest Player contents...
[01:07]<+Craig> I would invert that, select only the chests you want randomized with a special block
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[01:07]<@BC_Programming> Craig: No.
[01:07]<+Craig> Yes, because there are more chests in the game that are not on wool, than there are on wool.
[01:07]<@BC_Programming> First off, that doesn't make it easier. A lot of the chests on the map are in positions where using wool underneath might look silly
[01:08]<@BC_Programming> Craig: that's my point
[01:08]<+Craig> True, but it doesnt need to be wool, you can use any block,
[01:08]<@BC_Programming> But whatever block I choose, we would have to go through EVERY SINGLE chest to make sure it has that block underneath it to be randomized
[01:08]<@BC_Programming> which practically defeats the entire purpose
[01:09]<+Craig> I am thinking broader picture, this plugin could be more usefull to lots of people with either option, maybe make it configureable.
[01:09]<@BC_Programming> well yeah in that light it makes sense
[01:09]<+Craig> Anyway I am off too bed.
[01:09]<+Craig> :P night
[01:09]<@BC_Programming> but in that light me adding the stopPvP command was pointless too :P
[01:09]<@BC_Programming> night :)
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Session Start: Fri Nov 02 04:05:08 2012
Session Ident: #glitchpc
[04:05] * Now talking in #glitchpc
[04:05] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[04:05] * Set by jacky on Tue Mar 02 11:03:23
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[09:57]<+Tux2> Wee! MonsterBox is updated!
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[11:22]<+Tux2> Heya BC_Programming
[11:24]<+Tux2> Chat connector is installed and working beautifully!
[11:25]<+Tux2> BC_Programming, Mulreay, Craig, any of you there?
[11:46]<+Tux2> BC_Programming: is that plugin done? Mulreay: if you could customize the config and send it to me I'll get it installed.
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[15:08]<@Mulreay> My T-Shirt and mousemat have turned up today.. I look like a walking advert
[15:14]<@BC_Programming> Plugin:http://bc-programming.com/misc/BCRandomizer.zip
[15:15]<@Mulreay> Sweet, how did you come up with the name?
[15:15]<@BC_Programming> lol
[15:24]<@BC_Programming> Mulreay: I'm building a building around that spawn button thing
[15:24]<@Mulreay> k will join you in a minute
[15:24]<@BC_Programming> it's connected to the other servers now everybody was like "HOW DID U GET THERE?"
[15:27]<@Mulreay> heh
[15:32]<+camerongray_> Hi BC and Mulreay
[15:34]<@Mulreay> hey camerongray_
[15:35]<+camerongray_> Got my new dedicated server running :D
[15:35]<@Mulreay> cool
[15:35]<+camerongray_> How are you getting on with getting one?
[15:35]<@Mulreay> On the back burner at the moment.. not high on priority
[15:36]<+camerongray_> ahh, cool
[15:37]<@Mulreay> BC_Programming do you think it would be possible to add teleports to each end of the viewing area?
[15:37]<@BC_Programming> yeah good idea
[15:49]<@Mulreay> Just added a chest that nobody can possibly get to.. will wind some people up
[15:49]<@BC_Programming> lol
[15:49]<@BC_Programming> OH! I also put one or two ender chests down, the plugin randomizes the players enderchest inventories as well
[15:49]<@Mulreay> ahh cool
[15:49]<@Mulreay> Where did you place them?
[15:50]<@BC_Programming> uhh
[15:50]<@BC_Programming> I forget
[15:50]<@Mulreay> lol
[16:05]<@BC_Programming> here's an example of a chest
[16:05]<@BC_Programming> http://bc-programming.com/misc/sword.png
[16:05]<@BC_Programming> usually very sparsely populated with stuff
[16:05]<@BC_Programming> I like the sword though, lol
[16:08]<@BC_Programming> ender chest inventories are usually packed full
[16:08]<@BC_Programming> I was thinking it would be cool to make people have to craft them, from randomly made obsidian and ender eyes right
[16:08]<@BC_Programming> but they wouldn't be able to place them so I just hid them so well now I've forgotten
[16:08]<@Mulreay> heh, good job
[16:09]<@Mulreay> Just thought of a problem
[16:09]<@BC_Programming> o
[16:09]<@Mulreay> Actually no it's not.. ignore me
[16:11]<@BC_Programming> I wonder if I could make it randomize furnace contents
[16:11]<@BC_Programming> not many people would look in furnaces for equipment
[16:12]<@Mulreay> Just spotted some treasure in a furnace
[16:12]<@BC_Programming> heh
[16:13]<@BC_Programming> yeah... all the existing chest contents will be cleared, btw
[16:13]<@BC_Programming> except for the ones with wool beneath, I mean
[16:13]<@Mulreay> yeah
[16:13]<@Mulreay> Only the armoury is non-randomized at the moment
[16:14]<@Mulreay> Is the plugin installed on the server?
[16:14]<@BC_Programming> not yet
[16:14]<@BC_Programming> I missed tux when he asked about it earlier
[16:14]<@Mulreay> k
[16:14]<@Mulreay> me too
[16:14]<@BC_Programming> otherwise I'd have been showing you it heh
[16:14]<@Mulreay> what was the command again? So I can note it down
[16:15]<@BC_Programming> command to repopulate chests was /repopchests
[16:15]<@Mulreay> k thx
[16:15]<@BC_Programming> if a non-op tries to use the command they get struck by lightning and killed and their insolence is announced to the server
[16:15]<@Mulreay> hahaha awesome
[16:16]<@BC_Programming> there is also /clearchests but that clears all chests even those with wool underneath since I hadn't made that exception yet
[16:16]<@BC_Programming> but /repop clears before repopulating so that should be all we need
[16:16]<@Mulreay> cool
[16:16]<@BC_Programming> there is also /stoppvp
[16:17]<@BC_Programming> the /stoppvp cmd 30 will disable PvP for 30 seconds, then turn it back on and announce it and all that
[16:17]<@BC_Programming> I was working on a little command that would take all the online players in the world and divide them into teams and announce the teams
[16:18]<@Mulreay> That could be cool.. not so bad for teams of two though
[16:19]<@BC_Programming> the neat part is it's random, too;
[16:19]<@Mulreay> sweet
[16:19]<@BC_Programming> then it announces the teams, and tells each player which team they are on
[16:20]<@BC_Programming> it's implemented but I couldn't test it myself, so for all I know it doesn't work properly
[16:20]<@Mulreay> Oh obviously when i release the map I will zip up all the plugins into a folder if your OK with that.. obviuosly you add whatever ads you want for yiourself in the folder.. up to you though
[16:21]<@BC_Programming> you should mention that the map would need bukkit, in that case
[16:21]<@Mulreay> k
[16:21]<@Mulreay> I can just release the map as is
[16:21]<@BC_Programming> well it doesn't <require> it, I suppose, but otherwise the chests would be mostly empty
[16:21]<@BC_Programming> what you could do is populate the map with the plugin once, and then release that one
[16:22]<@BC_Programming> that way if they can use the plugin, they can, otherwise, at least they still have populated chests to work with
[16:22]<@Mulreay> yeah
[16:27]<@BC_Programming> lol what a tool
[16:33]<@Mulreay> There's always one or two
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[16:36]<@Mulreay> I guess we just wait for Tux2 then
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[17:03]<+Tux2> Mulreay: what's up?
[17:03]<@BC_Programming> oooh
[17:03]<@Mulreay> hey Tux2
[17:03]<+Tux2> Hey Mulreay
[17:04]<+Tux2> I want to get this map up soon
[17:04]<@BC_Programming> plugin: http://bc-programming.com/misc/BCRandomizer.zip
[17:04]<@Mulreay> It's finished we think
[17:04]<+Tux2> I've already got the server chat connected
[17:04]<@Mulreay> Yep were on there now
[17:04]<+Tux2> Awesome, does it have the config customized the way you want?
[17:04]<@BC_Programming> yeah the .cfg is in the zip
[17:04]<@Mulreay> I havn't received anything
[17:04]<@Mulreay> ahh ok yeah
[17:04]<+Tux2> gotcha
[17:04]<@BC_Programming> you'll have to put it in the folder
[17:05]<@BC_Programming> we can adjust it after a few test runs if we find anything unbalanced
[17:05]<+Tux2> understood
[17:05]<+Tux2> I'll backup the map then
[17:05]<@BC_Programming> good idea :)
[17:05]<@Mulreay> cool
[17:06]<@Mulreay> Quite nervous now it's all coming together
[17:06]<@BC_Programming> only thing is I dunno if the plugin will be able to handle as many chests as we have here
[17:06]<@BC_Programming> it should but most I tested with was around 100-120
[17:06]<+Tux2> lol
[17:07]<@BC_Programming> a lot of stuff that ought to be in a config.yml isn't and is more hard-coded... but hey it was a few day project really :P
[17:08]<@Mulreay> And a gret job in so small a space of time
[17:08]<@Mulreay> great*
[17:08]<@BC_Programming> these names... "Cutter of meaty draining"
[17:09]<@BC_Programming> "Cap of fat booking"
[17:10]<@Mulreay> lol
[17:10]<@BC_Programming> uh oh... I got an internal server error on mine...
[17:16]<+Tux2> Okay, server is back up
[17:17]<@Mulreay> cool
[17:17]<+Tux2> 23:17:17 [INFO] 644 Chests Populated.
[17:17]<+Tux2> 23:17:17 [INFO] Populated 17037 slots.
[17:17]<+Tux2> 23:17:17 [INFO] Added 0 Static items.
[17:17]<@Mulreay> 644? Damn I knew i placed a lot but....
[17:18]<@BC_Programming> it was ~700 before, we need to walk around to get the entities to load I think
[17:20]<@BC_Programming> wait a second
[17:21]<@Mulreay> k
[17:21]<@BC_Programming> tux2, did you put the cfg file into the BCRandomizer folder in plufins?
[17:21]<@BC_Programming> (And yes I should make it have some sort of default population mode)
[17:22]<@BC_Programming> hmm yep my server is getting internal server errors on some chests, so that is definitely going to be an issue
[17:22]<+Tux2> I didn't put it in that folder...
[17:23]<@BC_Programming> were the jar's go, it needs to be in a folder called BCRandomizer
[17:23]<+Tux2> BASeCamp Survival Chests
[17:24]<+Tux2> That's it, right?
[17:24]<+Tux2> I'm probably going to have to delete the world and re-do it...
[17:24]<@BC_Programming> for my server the cfg is in a folder called BCRandomizer
[17:24]<@BC_Programming> yeah public static String pluginMainDir = "./plugins/BCRandomizer";
[17:24]<@BC_Programming> public static String pluginConfigLocation = pluginMainDir + "/hungergames.cfg";
[17:26]<+Tux2> Okay, got it correct and removed/restored/restarted it
[17:26]<@BC_Programming> k
[17:27]<+Tux2> 23:27:26 [INFO] name of item set to "Chestplate of Wonder"
[17:27]<+Tux2> 23:27:26 [INFO] name of item set to "A Most Wonderful Chestplate!"
[17:27]<+Tux2> 23:27:26 [INFO] Added Static Item:ItemStack{DIAMOND_CHESTPLATE x 1}
[17:27]<+Tux2> 23:27:26 [INFO] usename=Greaves of Wonder
[17:27]<+Tux2> 23:27:26 [INFO] usename result=Greaves of Wonder
[17:27]<+Tux2> 23:27:26 [INFO] name of item set to "Greaves of Wonder"
[17:27]<+Tux2> 23:27:26 [INFO] name of item set to "A Most Wonderful pair of Greaves!"
[17:27]<+Tux2> 23:27:26 [INFO] Added Static Item:ItemStack{DIAMOND_LEGGINGS x 1}
[17:27]<+Tux2> 23:27:26 [INFO] usename=Boots of Wonder
[17:27]<+Tux2> 23:27:26 [INFO] usename result=Boots of Wonder
[17:27]<+Tux2> 23:27:26 [INFO] name of item set to "Boots of Wonder"
[17:27]<+Tux2> 23:27:26 [INFO] name of item set to "A Most Wonderful pair of Boots!"
[17:27]<+Tux2> 23:27:26 [INFO] Added Static Item:ItemStack{DIAMOND_BOOTS x 1}
[17:27]<@BC_Programming> lol yeah I may have gone overboard with the output :/
[17:27]<+Tux2> 23:27:26 [INFO] Added Static Item:ItemStack{SKULL_ITEM x 1}
[17:27]<+Tux2> 23:27:26 [INFO] Added Static Item:ItemStack{SKULL_ITEM x 1}
[17:27]<+Tux2> 23:27:26 [INFO] Added Static Item:ItemStack{SKULL_ITEM x 1}
[17:27]<+Tux2> 23:27:26 [INFO] Added Static Item:ItemStack{SKULL_ITEM x 1}
[17:28]<+Tux2> 23:27:26 [INFO] Added Static Item:ItemStack{SKULL_ITEM x 1}
[17:28]<+Tux2> 23:27:26 [INFO] Added Static Item:ItemStack{SKULL_ITEM x 1}
[17:28]<+Tux2> 23:27:26 [INFO] Added Static Item:ItemStack{SKULL_ITEM x 1}
[17:28]<+Tux2> 23:27:26 [INFO] Added Static Item:ItemStack{SKULL_ITEM x 1}
[17:28] * Tux2 was kicked by ChanbotVI (Text repeating detected. (4 repeats in 5.994 secs) :: [Fri Nov 2 17:28:08 2012] - Banned 0 minutes -67-)
[17:28]<@BC_Programming> lol
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[17:28]<Tux2> rofl
[17:28]<@Mulreay> lol
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[17:29]<@BC_Programming> will give internal server error when somebody opens a chest with the wonder armour in it
[17:29]<@Mulreay> wool chests are still the same
[17:29]<@BC_Programming> eeyup
[17:29]<@Mulreay> Good job so far
[17:30]<@BC_Programming> yeah just gotta either fix that lore thing or we can just remove the lore entry from the cfg
[17:30]<@Mulreay> 'Greaves of placid switching' awesome
[17:30]<@BC_Programming> lol
[17:39]<@Mulreay> Pants of uninterested skiing had me lol'ng so much.. awesome job on the random names
[17:39]<@BC_Programming> haha uninterested skiing
[17:40]<@BC_Programming> brilliant
[17:40]<@Mulreay> hahahahahahahahahaha Flip-flops of panoramic suspense.. it's like a comedy show this
[17:40]<@BC_Programming> lol
[17:42]<@BC_Programming> oh and you'll find the heads of Mulreay, BC_Programming, Tux2, Camerongray, Cengbrecht, and a few other players
[17:42]<@Mulreay> heh sweet
[17:42]<@BC_Programming> Just one for each, distributed to a random chest
[17:42]<@BC_Programming> thought that would be a neat touch
[17:43]<@Mulreay> yeah definately
[17:43]<@BC_Programming> Ok, sorta sussed the crash issue, seems I was doing something wrong when setting the "lore" for an item
[17:43]<@BC_Programming> so I just stubbed that out so it doesn't set the lore
[17:44]<@Mulreay> Like looking for a fart in a jacuzzi trying to locate the chests
[17:44]<@BC_Programming> the crashy chests?
[17:44]<@Mulreay> yep
[17:45]<@BC_Programming> oh they exist, I guarantee
[17:45]<@BC_Programming> I found them easier in my test server since I just have a bunch of chests sitting in a forest
[17:45]<@BC_Programming> OHHH! hold on we should test that stopPvP thing
[17:46]<@Mulreay> yeah
[17:48]<@BC_Programming> guess I can just get rid of the lighting strile
[17:48]<@BC_Programming> strike*
[17:48]<@BC_Programming> have you found any bows with unique names?
[17:49]<@Mulreay> Mmm now I think on it I don't think so
[17:49]<@BC_Programming> hmmm
[17:50]<@Mulreay> ohh wait just found one
[17:51]<@Mulreay> Peircer of sulky appearence
[17:51]<@BC_Programming> ahh ok good
[17:51]<@BC_Programming> lol
[17:51]<@BC_Programming> yeah some of the words are spelled wrong, need to change that but there are an unbelievable number of words
[17:52]<@Mulreay> No big deal
[17:53]<@Mulreay> But flip flops of bewildered frightening definately deserve a mention
[17:53]<@BC_Programming> lol
[17:54]<@BC_Programming> when I added "flip-flops" as a possible name for boots
[17:54]<@BC_Programming> I knew it would make some hilarious names
[17:55]<@Mulreay> yeah awesome idea.. could do with some 'clogs' as well though :p
[17:55]<@BC_Programming> AHH! haha
[17:55]<@BC_Programming> good plan
[17:55]<@BC_Programming> added
[17:55]<@Mulreay> sweet :)
[17:56]<@BC_Programming> if you think of a good alternate name to call a bow, chestplate, etc I can add those as well
[17:56]<@Mulreay> cool will do
[17:56]<@BC_Programming> just making the cfg a bit easier to get setup
[17:56]<@BC_Programming> eg. default to something if it doesn't find one or something
[17:57]<@Mulreay> Tanktop? for chestplates
[17:57]<@BC_Programming> haha awesome adding
[17:57]<@BC_Programming> also added "Potato sack" haha
[17:57]<@Mulreay> haha nice
[18:01]<@Mulreay> One for trousers 'Hot pants'
[18:02]<@BC_Programming> haha
[18:02]<@BC_Programming> another idea: is I could make it prepend a name randomly with words like "hot", "cold", "strong" etc
[18:02]<@Mulreay> Yeah
[18:02]<@BC_Programming> going to get it "working" first, more functional changes now
[18:03]<@BC_Programming> maybe change it to use a external list of verbs and adjectives too
[18:03]<@BC_Programming> but having it internal is good for an initial version
[18:04]<@Mulreay> Found one of the chests
[18:04]<@BC_Programming> congrats you win... well nothing, I guess, since it crashed
[18:04]<@BC_Programming> lol
[18:04]<@Mulreay> heh
[18:05]<@Mulreay> Will that always be the problem chest or is it random?
[18:05]<@BC_Programming> if you use /repopchests it will be different
[18:05]<@Mulreay> k
[18:05]<@Mulreay> So no point in me marking it
[18:05]<@BC_Programming> I already fixed that for the next version, so we can get the new version up there at some point
[18:05]<@Mulreay> sweet
[18:06]<@BC_Programming> will also have the new silly names for items in it, heh
[18:06]<@Mulreay> cool
[18:06]<@BC_Programming> Not sure if you noticed: another thing is that items with special names have a higher chance of being enchanted
[18:06]<@Mulreay> Yeah I had noticed.. it's good that the enchantments are rare though
[18:07]<@Mulreay> not rare sorry but low
[18:07]<@Mulreay> I would add more 'enchant potions' though so people can try and enchant there own stuff
[18:08]<@BC_Programming> yeah there are a couple there, can tweak the numbers to make them more common or have more in a stack on average
[18:08]<@Mulreay> The tables are rare so would force people to work at it
[18:10]<@BC_Programming> yeah I did the same for a few potion ingredients
[18:10]<@BC_Programming> sure you noticed things like netherwart and blaze powder strewn about
[18:10]<@Mulreay> I did yeah
[18:11]<@BC_Programming> what will make it really cool is that every game will be different, and nobody will know where good stuff is, totally adds replay value
[18:11]<@Mulreay> Yeah definately
[18:12]<@Mulreay> The 'wool chests' are good items but you have to weigh up the options of running for keys and then the locks.. people are going to be pilferring chests while you do that
[18:12]<@BC_Programming> yeah
[18:13]<@BC_Programming> one could make the locked areas more worthwhile, not only can they have wool-static chests, but maybe a higher than average number of normal chests, too
[18:13]<@Mulreay> Yeah we could do that
[18:13]<@BC_Programming> it's cool because all we need to do is put chests there, no extra work, heh
[18:14]<@Mulreay> Yep just done that for the taller building... lots of chests in there now
[18:15]<@BC_Programming> I guess I didn't really need to worry about the number of chests, didn't seem to give the plugin trouble after all
[18:16]<@BC_Programming> well except when it couldn't find the cfg
[18:16]<@Mulreay> Yeah seemed very happy with the load
[18:16]<@BC_Programming> fixed the cfg thing, now it doesn't need one, if it doesn't find it it has a default that it uses
[18:16]<@BC_Programming> (default being what it's set up with now)
[18:17]<@BC_Programming> bottles O enchanting are slightly more common and come in stacks of 1 to 64
[18:17]<@BC_Programming> oh, if you haven't found one, plop down a ender chest in creative, and see what it has after you do /repopchests
[18:18]<@BC_Programming> it LOADS the ender chests with stuff
[18:18]<@Mulreay> cool, the master bedroom now has a full set of diamond armour and a diamond sword
[18:18]<@BC_Programming> nice
[18:18]<@BC_Programming> oh did I mention the wonder armour
[18:18]<@Mulreay> I was thinking 'it's the lords bedroom' he would have the best stuff
[18:19]<@Mulreay> Wonder armour?
[18:19]<@BC_Programming> plugin distributes one piece of diamond armour with an enchantment to random chests throughout the world
[18:19]<@Mulreay> cool
[18:19]<@BC_Programming> that was actually the item that was causing the server error
[18:19]<@BC_Programming> fixed now though
[18:20]<@Mulreay> 651 chests populated 17226 slots 18 static items
[18:20]<@BC_Programming> 18 static items are items it always adds... fwiw... in this case it is our "heads" and the wonder armour
[18:21]<@Mulreay> cool
[18:21]<@BC_Programming> have you found any "Shears of Laceration"?
[18:21]<@Mulreay> Just looked in the ender chest
[18:21]<@BC_Programming> good stuff?
[18:21]<@Mulreay> Massive OP bow
[18:21]<+Tux2> Just let me know when you want the new version uploaded
[18:21]<@BC_Programming> tux2: will do
[18:22]<@Mulreay> Shooter of cuddly performing Punch IV
[18:22]<@BC_Programming> hmm not really OP, punch is more knockback, doesn't increase dmg
[18:22]<+Tux2> tee hee
[18:22]<@BC_Programming> cuddly performing lol
[18:22]<@Mulreay> Ahh ok
[18:22]<@Mulreay> yeah made me giggle
[18:22]<@Mulreay> Boots of crabby requesting as well
[18:23]<+Tux2> tee hee!
[18:23]<+Tux2> This is going to be epic once I upload it to my server :D
[18:23]<@BC_Programming> haha
[18:23]<@Mulreay> And a katana of nutty burying
[18:23]<@BC_Programming> Tux2: yeah these are freakin hilarious
[18:23]<+Tux2> BC_Programming: could you make it so that it has a world config, so it only runs on only 1 world?
[18:23]<@Mulreay> Best idea ever.. well done BC_Programming and thx for all the help
[18:24]<@BC_Programming> uuhhh... I was worried about that
[18:24]<+Tux2> lol, or have a parameter or something when you run the command
[18:24]<@BC_Programming> yeah right now when you run the cmd it works with the current world
[18:24]<+Tux2> ah, that works
[18:24]<@BC_Programming> or rather the world the player that issued the command is in
[18:24]<+Tux2> although I want to be able to script this
[18:25]<@BC_Programming> of course if the plugin is loaded and an OP uses /repopchests in ANOTHER world...
[18:25]<+Tux2> lol, yeah
[18:25]<@Mulreay> We have a major problem
[18:25]<+Tux2> Do you have permissions in there?
[18:25]<+Tux2> add a perms node for now
[18:25]<+Tux2> I'll just global deny it so only like I can do it
[18:25]<@BC_Programming> makes sense ya
[18:26]<@Mulreay> Tux2 as a side note can i request that BC_Programming and myself are always op'd on this world?
[18:26]<+Tux2> Of course
[18:26]<+Tux2> You can have any perms you need to maintain that world
[18:26]<@Mulreay> cool, just incase we need to tweak as we go
[18:26]<+Tux2> Probably just the /creative and /survival commands?
[18:27]<@Mulreay> Yeah.. whatever you feel comfortable with
[18:28]<@Mulreay> I should post the 'near complete' on the forum
[18:29]<@BC_Programming> oh derp... forgot how to use permissions for a second
[18:29]<@BC_Programming> field on the Player now it is
[18:29]<@BC_Programming> or method rather
[18:29]<@Mulreay> What do you mean?
[18:30]<@BC_Programming> java stuff
[18:30]<@BC_Programming> bukkit plugin API Permissions
[18:31]<@Mulreay> ahh ok
[18:32]<@Mulreay> I build you prgramme.. seems the order of things :p
[18:32]<@BC_Programming> heh
[18:33]<@Mulreay> The next map is already in the works.. this one will be really hard to do but I like a challenge
[18:33]<@BC_Programming> at least you'll have a plugin to work alongside it, heh
[18:33]<+Tux2> BC_Programming: can I get a banner for it so i can announce it on the main page in the server news?
[18:34]<@BC_Programming> Tux2: yeah, I'll try to make one when I get a chance
[18:34]<@Mulreay> We have to call it survival map from now on by the way Tux2
[18:34]<+Tux2> I'm thinking: "Mulreay's Survival Map coming soon to Tux2's Minecraft Server" "May the odds ever be in your favour"
[18:34]<@BC_Programming> heheh sounds good
[18:34]<@Mulreay> heh cool slogan
[18:35]<+Tux2> lol, it's a spin off of the hunger games one
[18:35]<+Tux2> Just a british spelling
[18:35]<@Mulreay> Yeah I noticed the spelling.. heh thx for that :)
[18:36]<+Tux2> :) No problem
[18:37]<@BC_Programming> I'm going to have the permission node ChestRandomizer.<worldname> be used to allow the plugin to work in the world named <worldname> or not
[18:37]<+Tux2> Heh, how about chestrandomizer.randomize
[18:37]<+Tux2> as i can set permissions per world
[18:37]<@BC_Programming> yeah I added .repopchests and .clearchests as permissions as well
[18:38]<@BC_Programming> hmm
[18:38]<+Tux2> the .worldname is handy when you are repopulating another world's chests though
[18:38]<@BC_Programming> should be chestrandomizer.<worldname>.perm
[18:38]<+Tux2> yeah
[18:41]<@BC_Programming> ChestRandomizer.WorldName.CommandName
[18:41]<@Mulreay> Going to record a quick video for the map
[18:42]<+Tux2> BC_Programming: please keep permission nodes lowercase
[18:42]<+Tux2> it causes problems with the CamelCase
[18:42]<@BC_Programming> yeah sorry they will be lowercase
[18:57]<@BC_Programming> sc = new Scanner(getClass().getResourceAsStream("/hungergames.cfg")); I have a file called hungergames.cfg in the root of the jar file but this is throwing a ioException
[18:57]<@BC_Programming> did I use the wrong slash?
[18:58]<@BC_Programming> oh
[18:58]<@BC_Programming> maybe I don't use a slash at all for the root
[18:59]<@BC_Programming> hmm nope
[19:01]<@Mulreay> 368 command points has to be a record
[19:01]<@BC_Programming> sigh
[19:02]<@BC_Programming> I can't get it working again
[19:02]<@BC_Programming> and FireFox has decided that I should research it and hung on me
[19:02]<@Mulreay> Darn
[19:03]<@BC_Programming> should not research it, I should say
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[19:06]<@BC_Programming> think I fixed it
[19:08]<@BC_Programming> new version
[19:09]<@BC_Programming> http://bc-programming.com/misc/survivalchests.jar
[19:09]<@Mulreay> Are we on a winner?
[19:10]<@BC_Programming> Not sure if I did permissions right... honestly not comfortable with the idea of it running on the main server in case it decides to start shuffling chests in builders or something
[19:11]<@BC_Programming> the cfg file in the BCRandomizer folder if present should be deleted, it will use the default from the jar now
[19:13] * lucifer (lucifer@14C157C.2D5211F3.32DD38FC.IP) Quit (Ping timeout)
[19:14]<@Mulreay> I guess that's a good thing.. you know me.. I used to make people think i was being serious when I told them there cars fluffer valve needs changing.. you could be doing the same to me
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[19:22]<@Mulreay> How you doing BC_Programming?
[19:22]<@BC_Programming> feel like killing
[19:22]<@BC_Programming> heh
[19:22]<@Mulreay> heh
[19:22]<@BC_Programming> I think I figured out the problem, now I have to restart my server entirely to test changes
[19:23]<@BC_Programming> I think I'll make a change so that when you issue the command you can give a URL or something to the cfg file
[19:24]<@BC_Programming> adding a few more items to the list anyway
[19:24]<@BC_Programming> "Zistonian Battlesign" for example
[19:25]<@Mulreay> heh
[19:26]<@Mulreay> Oh I thought of a bow name.. 'dealer'
[19:29]<@BC_Programming> heh "sword of responsible caring"
[19:33]<@BC_Programming> haha I added "booties" as a possible boots name too lol
[19:41]<@Mulreay> lol
[19:42]<@BC_Programming> Tux2: new version here now: http://bc-programming.com/misc/survivalchests.jar
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[19:47]<@Mulreay> http://imageshack.us/photo/my-images/837/a6szflkcaae4be0.jpg/
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[19:48]<@Mulreay> I feel a ban coming on
[19:49]<@BC_Programming> hmm indeed
[19:55]<@BC_Programming> tehee "oversized booties of disgusted measuring"
[20:01]<@BC_Programming> curses now I need to make that header thing
[20:05] * lucifer (lucifer@14C157C.2D5211F3.32DD38FC.IP) Quit (Quit: Colloquy for iPod touch - http://colloquy.mobi)
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[20:18]<@Mulreay> You don't 'have' to
[20:18]<@Mulreay> You don't 'have to'
[20:18]<@BC_Programming> already started
[20:19]<@Mulreay> oops
[20:19]<@BC_Programming> trying to think of other stuff to add to the plugin
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[20:31]<@BC_Programming> http://bc-programming.com/misc/survivalmaplogo.png
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[21:44]<+Tux2> Hey BC_Programming
[21:44]<+Tux2> sorry I went offline for a bit, watching a video with some people
[21:44]<@BC_Programming> np
[21:44]<+Tux2> Awesome!
[21:45]<+Tux2> Mind making the "A group of players go in, But only ONE comes out..." a bit bigger? It's a little hard to read
[21:45]<@BC_Programming> ok
[21:45]<+Tux2> The rest is great though
[21:45]<+Craig> Muhahahahha
[21:47]<@BC_Programming> new version is uploaded, same URL
[21:49]<+Tux2> Much better BC_Programming :)
[21:49]<@BC_Programming> new version of the plugin is uploaded too, fixes the internal server error thing
[21:50]<+Tux2> cool, do I need to delete the world and re-import?
[21:50]<@BC_Programming> I don't think so
[21:50]<+Tux2> gotcha
[21:50]<+Tux2> Okay, it's live
[21:51]<+Tux2> Also, BC_Programming, I'll do a code review for you if you want to make sure it's safe for the server
[21:51]<@BC_Programming> OK
[21:51]<+Tux2> 03:51:24 [INFO] 648 Chests Populated.
[21:51]<+Tux2> 03:51:24 [INFO] Populated 17145 slots.
[21:51]<@BC_Programming> I don't have a src folder currently but I'll probably make a github repo
[21:51]<+Tux2> Mulreay: what date do you want to release it?
[21:52]<+Tux2> I'll make a big to-do about it
[21:53]<@Mulreay> Tux2 More when do you want to release it..?
[21:54]<+Tux2> How close is it to being ready for a first play through?
[21:54]<+Tux2> Next friday, so we catch the most people?
[21:54]<@Mulreay> If the plugins work then were finished
[21:54]<+Tux2> We can do the test run like a few days from now to iron out any bugs
[21:54]<@BC_Programming> aye
[21:55]<+Tux2> I'll say Friday for an official release where all the regulars can join in a game
[21:55]<+Tux2> Run it as an all day event
[21:55]<@Mulreay> Sounds good..
[21:55]<+Tux2> After the test run I'll modify/hack BC_Programming's plugin up to run after every round, remove/recreate maps, etc.
[21:56]<@Mulreay> Yeah, the first game i would like to be in.. but then after thgat I would like to moderate the games to see how it works
[21:57]<+Tux2> no problem
[21:57]<@BC_Programming> Mulreay: I did a bit of rebalancing and changes to the items and whatnot so if you have a chance could you take a look see at the items and let me know what you think
[21:57]<@Mulreay> Yeah BC_Programming
[21:57]<@BC_Programming> did I mention I'm getting double-chat from the other servers btw... very odd
[21:58]<+Tux2> interesting
[21:58]<@Mulreay> I'm getting that as well
[21:58]<+Tux2> http://www.tux2mc.com/home
[21:58]<+Craig> Hi
[21:59]<@Mulreay> hey Craig
[21:59]<@BC_Programming> did I just break the server
[21:59]<+Tux2> Going to wait for a timeout
[21:59]<+Craig> I am tired..
[21:59]<+Tux2> lol, no, I just shut it down to get it to go back down to no double chat
[21:59]<@BC_Programming> ahh ok
[21:59]<+Tux2> all good now. :D
[22:00]<@BC_Programming> eyup fixed
[22:04]<@Mulreay> I nearly cry sometimes looking at the chests.. some are beyong funny
[22:04]<@Mulreay> beyond*
[22:04]<@BC_Programming> yeah
[22:17]<@Mulreay> Tux2 and BC_Programming skype?
[22:17]<+Craig> Mer too ! :)
[22:17]<@BC_Programming> can't skype
[22:17]<@BC_Programming> craig you wanna play the map too?
[22:17]<+Craig> Sure
[22:18]<+Craig> You could go on skype, and mute your mic
[22:19]<+Tux2> I can't really skype, as in talk, but I can listen
[22:19]<+Tux2> call me
[22:19]<@BC_Programming> well we're doing 1v1v1v1 aren't we?
[22:19]<@Mulreay> OK]
[22:19]<+Tux2> yeah
[22:19]<@Mulreay> Will call you all and have BC_Programming and tux listening
[22:21]<@Mulreay> BC_Programming login
[22:22]<@BC_Programming> no
[23:06] * sonicrules1234 (sonicrules@mib-70F4F4FA.static.lnbh.ca.charter.com) has joined #glitchpc
[23:23]<+Craig> Thanks for the play through there Mulreay, that was fun :)\
[23:23]<@BC_Programming> that's going to be epic with more players
[23:24]<@BC_Programming> it was epic even with four but with more it's going to be more so
[23:25]<+Craig> Hahah ayeah it was awesome
[23:25]<+Craig> I can't believe my adrenaline was running so hard!
[23:25]<@BC_Programming> yeah it does that! it's weird
[23:26]<@BC_Programming> I was having trouble taking things out of chests and stuff
[23:26]<@BC_Programming> "no time to stop might be followed!" type thing
[23:27] * sonicrules1234 (sonicrules@mib-70F4F4FA.static.lnbh.ca.charter.com) Quit (Quit: Leaving)
[23:27]<+Craig> Hahahaha
[23:27]<+Craig> I know its retarded :p
[23:27]<@BC_Programming> that happens with UHC as well
[23:28]<@BC_Programming> though I've not actually played it myself, just watched Etho
[23:28]<@BC_Programming> I guess it's because your game could end in a few moments
[23:30]<+Craig> Hey Mulreay if you need the audio, I can send it to you as a wave.
[23:31]<@BC_Programming> Are you uploading that vid to youtube?
[23:31]<@BC_Programming> if so pop a link here I wanna see it :P
[23:31]<+Craig> Sure, I will when I find where I want to cut it
[23:32]<+Craig> :)
[23:32]<@BC_Programming> kk